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- 3) Considering there has been a lot of changes and progress in the code
- base since I removed New Vegas support, I don't recommend going back to
- the New Vegas state. Merging back the progress will be very hard /
- impossible. I recommend taking the up-to-date repository version and
- adding support back in. All of the data required can be extracted from
- these two commits http://fuch.si/3D http://fuch.si/3E
- This includes (but is not limited to) the following stuff which needs to
- be done:
- * Change client and server infrastructure to allow both New Vegas and
- Fallout 3.
- * Client: function handlers (Game.cpp), function definitions
- (API.cpp), startup routine (Bethesda.cpp), reverse engineered game
- calls (vaultmp DLL), vaultmp New Vegas ESP
- * Server / master server: New Vegas sqlite3 database, server INI
- setting, New Vegas flag in ServerEntry.cpp and query routines,
- scripting definition extensions (records.h) / changes to check for New
- Vegas
- Some new features need to be ported to New Vegas as well. This is mostly
- reverse engineering.
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